

The first two classic games and their expansions helped popularize the growing genre of shooters, paving the road ahead of the quality standard for these kinds of games. It's a shame we never got to see it, perhaps under some other title than DOOM.By far, DOOM is one of the most influential and important first-person-shooters of all time. DOOM 4 was about the big things."īoth staffers said the cancelled DOOM 4 project was great, though, with spectacular production values. DOOM is about one guy involved in big things. "To tell a bigger story, it sacrificed the doom slayer. As a concept I could see why they went there because I would probably want to explore that, too - if it wasn't a DOOM game," he said.


It was more about the global impact of a hellish invasion. "It didn't feel as much like Doom as I think a lot of us expected it would feel or hoped it would feel," he added.Ĭreative director Hugo Martin nailed down what made DOOM 4 feel off to him. It just didn't play like DOOM, Stratton continued it was a "much more scripted type of experience", with players taking cover and battling zombies. Definitely a different setting - it took place on Earth." "A lot more characters around you that you were with throughout the course of the game. A lot more cinematic a lot more story to it," he said, as transcribed by Gamespot. "It was much closer to something like that type of game. Producer Marty Stratton even called this early version "Call of DOOM", a reference I shouldn't need to explain. In the latest episode of NoClip's DOOM documentary, id Software staffers said the 2008 project felt too much like other shooters - and too little like DOOM itself.
That's a long time to wait, and it seemed even longer to those who eagerly placed pre-orders when DOOM 4 was announced in 2008 - only to have the project cancelled in 2011 ahead of DOOM's 2014 announce. What happened to make id Software scrap years of work?ĭOOM, this year's reboot of the venerable shooter series, arrived 12 years after DOOM 3.
