


Light Speed Dash: Using Custom 2 near a trail of rings allows Sonic to travel along the trail at "Light Speed". It's essentially a replacement to the spin so use it to get under small gaps that only spinning players would be able to access.

Slide: While moving at just about any speed, press and hold spin while on the ground to perform a slide in the direction you are moving. This can be used to stop on a dime for platforming and damage enemies, and monitors alike. Stomp: Pressing Spin anywhere off the ground will cause Sonic to plummet down to the ground creating a shockwave at the point of impact. Use this to gain more distance in the air than you could with the doublejump. You are invulnerable to enemies in this state however spikes, crushers, and deathpits can still harm you.ĪirBoost: The air equivalent of the Boost. Otherwise, Sonic will preform a second jump which is handy for gaining a bit of extra height or for platforming.īoost: While on the ground, pressing and holding the Custom 1 button will allow Sonic to boost forward at breakneck speeds plowing and sending badniks flying into the air. When near Enemies/Monitors/Springs, Sonic will launch at it with precision. Fixed misspelling in info about Infinite in the collection room.HomingAttack/DoubleJump: Sonic's midair ability is determined by if he has something to home in on or not. It's recommended to use this mod through SonicGMI. Also huge thanks to Freedoman for helping with visuals. It took me almost a year to make it, but it's finally here. Why is it called "Real"? Because this mod uses its own model and skeleton from the Sonic Forces game, plus fully animated by me.Īll cutscenes were disabled. Using chaos emeralds will cause the game to crash. Character's collision can go wrong in certain places. The game can crash after pressing continue in the main menu or after finishing the stage. You have unlimited usage of your boost gauge after pre-boost. You only lose your boost gauge at the pre-boost. Homing Attack reaction can be instant now. Doing a full jump while running won't lose any speed. Jump Ball is disabled on the ground and while grinding.

Damage Invincibility increased from 2 seconds to 5. ↺6 The Legend of Zelda: Breath of the Wild (Switch) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Real Infinite Signup Login ModsĪnd creators, since 2001.
